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Question by Sassieee · Aug 08, 2014 at 11:06 AM · levelstartmain menu

When I click on 'play' by the main menu, level 1 won't start... How to fix that?

 public var welcomeLabel : GUIStyle;
 public var scoreLabel : GUIStyle;
 public var customSkin : GUISkin;
 public var welcomeRocket : Rect;
 public var playGameRect : Rect;
 public var quitRect : Rect;
 
 
 
 
 
 
 
 
 function OnGUI(){
   
 
     Screen.lockCursor = false;
     Time.timeScale=1;   
     
             var scale : Vector3 = new Vector3(Screen.width / 1280.0, Screen.height / 1024.0, 1.0);
 
             GUI.matrix = Matrix4x4.Scale(scale);                                                                      
                         
             GUI.Label(welcomeRocket, "ParkingGame",welcomeLabel);
                 
             GUI.skin = customSkin;
              
                         
                  GUI.skin = customSkin;        //1
                 if(GUI.Button(playGameRect, "Play")){
                  
                     Application.LoadLevel(1);
                 }
             
                         
            
                         
             if(GUI.Button(quitRect,"Exit")){
                 Application.Quit();
             }
                         
         }

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avatar image Sassieee · Aug 08, 2014 at 11:24 AM 0
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THAN$$anonymous$$S THAN$$anonymous$$S THAN$$anonymous$$S THAN$$anonymous$$S THAN$$anonymous$$S VEEEEEERRRRYYYYYY $$anonymous$$UUCCCHHHH

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Answer by HarshadK · Aug 08, 2014 at 11:11 AM

Check if you have included the scene for your level one in build settings.

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avatar image Sassieee · Aug 08, 2014 at 11:13 AM 0
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Where can I find my build settings? Because i was looking but i couldn't find it....

avatar image HarshadK · Aug 08, 2014 at 11:16 AM 0
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Under File -> Build Settings.

Then drag and drop the scene for your level one in the list above.

Also make sure the checkbox against that level is selected.

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Answer by gjf · Aug 08, 2014 at 11:12 AM

have you added your scenes in File -> BuildSettings?

 Application.LoadLevel(1);

references the second entry in the list...

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