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Question by Chewbacotaco · Jan 05, 2013 at 06:52 AM · animationtriggergamehorroran

Trigger an animation

Hello! I am working on my own horror game atm, and I need some help. I created a small halway and a little room in the end of the hallway. I want the character to go down the hallway and on 1 spot I want a teddybear to be thrown out of the room. I have created the animation but I don't know how to trigger an animation. I know how to trigger pictures and soundes, but not animations. Do I need any scripts or anything ? Please answer fast ! :) thanks! (sry for bad english)

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Answer by Chronos-L · Jan 05, 2013 at 08:11 AM

Put a trigger object on that one spot, attached this script

 var teddyBear : GameObject;
 
 function OnTriggerEnter (other : Collider) {
 
     //If there is only one animation for the teddy-bear
     teddyBear.animation.Play();
 
     //You want to play a specific clip: thrown
     teddyBear.animation.Play("thrown");
 }
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