Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Avestas · Aug 01, 2013 at 10:23 PM · collisionrigidbodycharacter controller

Cannot register Collision from behind.

Hey there, I got a small problem: I am currently working on an enemy script for my 2D Game. While most of it works fine, I cannot detect the collision between my character controller and my rigidbody, when the character controller hits the rigid body from behind. to be more specific, rigid body moves to the right, character controller stands right hand side of it or moves to the left --> collision.

Rigidbody moves to the right, character controller stands left hand side and runs into the collider ( both moving to the right now) no collision....

 function OnCollisionEnter(collision : Collision) {
 
         var contact : ContactPoint = collision.contacts[0];
         var pos : Vector2 = contact.point;
         if (collision.gameObject.name !="AvestasDummy"){
             
         
             if(pos.x>transform.position.x && pos.y>transform.position.y-(0.5*transform.localScale.y-0.1) && facesRight){
                 currentSpeed=currentSpeed*-1;
                 facesRight=false;
                 }
             
             if(pos.x<transform.position.x && pos.y>transform.position.y-(0.5*transform.localScale.y-0.1) && !facesRight){
                 currentSpeed=currentSpeed*-1;
                 facesRight=true;
                 }
         }
         else{
         
             if(pos.x>transform.position.x && pos.y>transform.position.y-(0.5*transform.localScale.y-0.1)  && !Gesammelt.gotDmg){
                 
                 if((!dmgFromBack && facesRight) || dmgFromBack){
                     Gesammelt.avestasLife-=1;
                     moving2.knockBackRechts=true;
                     }
                 }
             
             if(pos.x<transform.position.x && pos.y>transform.position.y-(0.5*transform.localScale.y-0.1) && !Gesammelt.gotDmg){
                 
                 if((!dmgFromBack && !facesRight) || dmgFromBack){
                     Gesammelt.avestasLife-=1;
                     moving2.knockBackLinks=true;
                     }
                 }
             }
                 
 }

the characterController's name is "AvestasDummy"

Anyone got an idea? :)

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Aug 02, 2013 at 12:18 AM 0
Share

Are you using box colliders or something else?

avatar image aldonaletto · Aug 02, 2013 at 12:25 AM 0
Share

OnCollisionEnter occurs when the Rigidbody hits the CharacterController, but not when the CharacterController hits the Rigidbody - could be this the case?

avatar image Avestas · Aug 02, 2013 at 12:14 PM 0
Share

Yes, I am using a box collider on the rigid body

@aldonaletto: Yeah, I think this might be the case, but I thought it would work, because both objects are moving, I am not really in the collision materia :S

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Physics goes crazy when rigidbody collides with moving character controller 0 Answers

Limiting rigidbody physics influence on another rigidbody 0 Answers

How to setup character Collisions? 2 Answers

Character Controller with rigidbody 2 Answers

CharacterController jumps when colliding with kinematic rigidbodies 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges