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Question by gamesbyangelina · Jul 16, 2013 at 09:29 PM · buildexport

[Moved to Forums] Exporting the current state of a game

I'm working on a project that uses a lot of procedural and dynamic content - assets pulled from the web, levels generated via algorithms. The problem is that I don't want to export the project itself as a build - I want to export a particular game. All the assets, the levels, potentially even multiple scenes.

I can't see a good way of doing this. The best way seems to be to export the game content to another folder and use that as the basis of a fresh project that just contains the procedurally generated game content. But I'm not even sure this would work. Has anyone ever tried to do something like this before?

EDIT: This is now a forum thread here: http://forum.unity3d.com/threads/191022-Exporting-the-current-state-of-a-generated-game-to-another-project-build?p=1301058#post1301058

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avatar image save · Jul 17, 2013 at 12:25 AM 0
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This is a broad topic, I'd suggest launching a thread in the forums to get better help. Although it sounds to me that you mainly need to figure out and harmonize with serialization and kind of bend that to your needs.

avatar image gamesbyangelina · Jul 17, 2013 at 02:23 PM 0
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Thanks, that's good advice. I'm going to pop over there now.

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Answer by M1k4 · Jul 16, 2013 at 09:34 PM

Not sure if i understood your question, but you can make packages so you can easily export/import files from one project to another.

You can read more about it here.

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avatar image gamesbyangelina · Jul 17, 2013 at 12:16 AM 0
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Interesting. Do you have any idea if this can be done programatically?

avatar image M1k4 · Jul 17, 2013 at 08:08 AM 0
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Unfortunately, i don't, but i've found this, it might help you.

Good luck!

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