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Question by Goji · Nov 21, 2010 at 09:48 PM · shadercolorchangemodify

Modifying a shader color dynamicly through another script

Hi,

I'm sure this is really simple, but my brain doesn't seem to process the infos correctly...

I used the HSV_HSB_Colorpicker shader that I found on unity's forum on a cube and a plane. Now, I want to create a script to be able to change there hue ingame, or dynamicly through music.

What can I do ?

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avatar image Peter G · Nov 21, 2010 at 10:44 PM 0
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renderer.material.SetColor("PropertyName", Color). or renderer.material.color will set the "_Color" property.

avatar image Goji · Nov 21, 2010 at 11:03 PM 0
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In that case, it's not the color that I want to change, but a parameter named _HueShift in the shader code.

avatar image Peter G · Nov 21, 2010 at 11:37 PM 0
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http://unity3d.com/support/documentation/ScriptReference/$$anonymous$$aterial.html. I haven't seen this shader, but look through that and find the type of parameter you need. $$anonymous$$y guess would be that it is a float, but you need to find out.

avatar image vestax_ion · Jul 22, 2011 at 09:07 PM 0
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what colorpicker is the OP referring to? i searched the net for HSV_HSB_Colorpicker and only found this post.

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