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Locomotion-system with irregular IK
Im having some trouble with locomtions IK feet placement. I wouldn't call it "very bad", but it definitely isn't as smooth as the Locomotion System Examples.
The strangest behavior (that is probably linked to the problem) are the rendered foot markers that "guess" where the characters next step will be. In the demo, they are smooth and stable. However, in my project, they keep flickering, as if Locomotion changed its "guess" every frame, and sometimes, the automatic defined step is too close to the previous step, or sometimes, too distant, creating a very irregular pattern.
The configuration is (apparently)Identical to the human example in the demo, so I guessing the problem is my model and/or animation. Problem is, I can't figure out was it is =S
Has anyone experienced the same problem? I uploaded a video of the bug to help interpreting the issue (excuse the HORRIBLE quality, I was in a hurry): http://www.youtube.com/watch?v=9jR9OYhB-ZQ
Answer by Karken · Jul 07, 2012 at 10:13 PM
I had the same problem and fixed it by removing the Character Motor I was using and used the NormalCharacterMotor that came with the Locomotion system. It fixed it (also be sure to put your player on a different layer than the ground layer specified in LegAnimator)
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