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i can fly trough objects
i need help i can fly trough objects with a fly script
here is the script
using UnityEngine; using System.Collections;
 
               public class flycs: MonoBehaviour {
 
                public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
 public RotationAxes axes = RotationAxes.MouseXAndY;
 public float sensitivityX = 15F;
 public float sensitivityY = 15F;
 public float minimumX = -360F;
 public float maximumX = 360F;
 public float minimumY = -60F;
 public float maximumY = 60F;
 public float minimumZ = -60F;
 public float maximumZ = 60F;
 public int speed = 5;
 public Transform EmptyGameObject;
 float rotationY = 0F;
 float rotationZ = 0;
 void Update ()
 {
     float motorForce = 1+(speed * Input.GetAxis ("Vertical"));  
     Vector3 moveDirection = transform.TransformDirection(Vector3.forward);
     transform.position += (moveDirection * motorForce) * Time.deltaTime;    
     if (axes == RotationAxes.MouseXAndY)
     {
         float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
         rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
         rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
         transform.localEulerAngles = new Vector3(-rotationY, rotationX, rotationZ);
     }
     else if (axes == RotationAxes.MouseX)
     {
         transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
     }
     else
     {
         rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
         rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
         transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
     }
 }
 
               } 
 
               
               the basic's are from the mouse look script that comes with unity with a move script attack to it
please help me
Answer by IJM · Nov 21, 2010 at 08:52 PM
You actualy need to use physics engine to get any cld working:
http://unity3d.com/support/documentation/Components/comp-DynamicsGroup.html
if i attach a rigidboy it flys everywere or it does nothing.
If you are using rigidbodys, you can't use transform.position +=... you will need to use AddForce: http://unity3d.com/support/documentation/ScriptReference/Rigidbody.AddForce.html
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