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Question by crasyboy42 · Nov 21, 2010 at 07:50 PM · collisionignorecollisionfly

i can fly trough objects

i need help i can fly trough objects with a fly script

here is the script

using UnityEngine; using System.Collections;

public class flycs: MonoBehaviour {

 public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
 public RotationAxes axes = RotationAxes.MouseXAndY;
 public float sensitivityX = 15F;
 public float sensitivityY = 15F;

 public float minimumX = -360F;
 public float maximumX = 360F;

 public float minimumY = -60F;
 public float maximumY = 60F;

 public float minimumZ = -60F;
 public float maximumZ = 60F;
 public int speed = 5;
 public Transform EmptyGameObject;

 float rotationY = 0F;
 float rotationZ = 0;

 void Update ()
 {
     float motorForce = 1+(speed * Input.GetAxis ("Vertical"));  

     Vector3 moveDirection = transform.TransformDirection(Vector3.forward);
     transform.position += (moveDirection * motorForce) * Time.deltaTime;    

     if (axes == RotationAxes.MouseXAndY)
     {
         float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;

         rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
         rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);

         transform.localEulerAngles = new Vector3(-rotationY, rotationX, rotationZ);
     }
     else if (axes == RotationAxes.MouseX)
     {
         transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
     }
     else
     {
         rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
         rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);

         transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
     }
 }

}

the basic's are from the mouse look script that comes with unity with a move script attack to it

please help me

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Answer by IJM · Nov 21, 2010 at 08:52 PM

You actualy need to use physics engine to get any cld working:

http://unity3d.com/support/documentation/Components/comp-DynamicsGroup.html

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avatar image crasyboy42 · Nov 23, 2010 at 09:18 AM 0
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if i attach a rigidboy it flys everywere or it does nothing.

avatar image IJM · Nov 23, 2010 at 11:20 AM 1
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If you are using rigidbodys, you can't use transform.position +=... you will need to use AddForce: http://unity3d.com/support/documentation/ScriptReference/Rigidbody.AddForce.html

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