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Question by The_Gaming_DeadPool · Nov 06, 2013 at 11:20 PM · arrayrangeindexoutof

Wierd Animation Bug

Okay so when I'm working on my sprint animation, I add a key frame, get the angle and position of the gun right, and everything works. However, when another key frame is added, the gun disappears and I cannot recover it until I remove the key frames and stop recording. I'm also getting an error in the console that says "Array index out of range." Please Help. Here is my only code so far:

var PlayerState : float; var PlayerAnimSec : GameObject;

function Update () {

 PlayerStateController();
 PlayerAnims();

}

function PlayerStateController() { if ((Input.GetAxis("Vertical") !=0 || Input.GetAxis("Horizontal") !=0))
{ if (Input.GetButton("Sprint")) { PlayerState = 2; } else { PlayerState = 1; }

} else { PlayerState = 0; }

}

function PlayerAnims() { if (PlayerState == 0) { PlayerAnimSec.animation.CrossFade("Idle Animation", 0.4); } else if (PlayerState == 1) { PlayerAnimSec.animation.CrossFade("Walking Animation", 0.4); } else if (PlayerState == 2) { PlayerAnimSec.animation.CrossFade("Sprint Animation", 0.4); } }

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avatar image Crazydadz · Nov 06, 2013 at 11:23 PM 0
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please format your code to be more readable

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