Question by
ValeriaAmi · Jan 24 at 09:40 AM ·
rigidbodymeshaddforce
Mesh starts forcing from the wrong axis position
Hello! I'm a newbie to Unity. I imported custom asset into Unity, added rigidbody and movement logic which forces mesh on the particular axis. The rest of them are set 0 in addForce function. The problem is my mesh starts from the incorrect value of one of the zeros axis. I move it on X and it starts from y axis upper than it's placed in scene. What is the reason for such behaviour?
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