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Question by jclardie · Nov 14, 2012 at 07:48 PM · 2dcharacterparticlesbillboardprojection

Flat 2d image on 3d character.

We have a character that is made out of a galaxy - so im trying to get a flat 2d galaxy texture to appear on the character, and one thats not affected by the model (i dont want any of the texture forming around the characters shape).

I tried a projecter but not only can it not give me anything but a grayscale texture, it also conforms to the body - i was thinking if i could apply a billboard to just a material (kinda like the particle system) and apply that to the character (which is not billboarded).

i almost want it to look like the character is cutout from the scene and you can only see a galaxy "behind" the scene - just a flat 2d ortho texture on a 3d model.

any help would be appreciated -

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avatar image MPaans1980 · Feb 05, 2015 at 03:51 PM 0
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Did you ever figure this out? I'm looking for a similar solution, but I want the depth info of the mesh to stay intact. I don't want a flat cutout of my object when using 3D glasses.

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