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Question by angyfkul · Nov 14, 2012 at 07:49 PM · shootingammo

Shooting speed help!

I shoot about 10 shots per second, but i want to change that! for example to one per second, need help! can you help me with reloading too? THANK YOU VERY MUCH!!!

 Script;

var projectile : Rigidbody; var speed = 20;

function Update () {

if(Input.GetButton("Fire1")) {

clone = Instantiate(projectile, transform.position, transform.rotation); clone.velocity = transform.TransformDirection(Vector3(0,0,speed));

Destroy(clone.gameObject,3);

}}

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avatar image spiceboy9994 · Nov 14, 2012 at 08:12 PM 0
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One curious question abut this?. What if the player hit the fire button many times within that second?, are the other clicks going to be ignored, and just the first one should create the bullet?

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Answer by ShadowAngel · Nov 14, 2012 at 08:24 PM

     var LastShootTime  : float = 0.0;
     var AttackSpeed : float = 1.0;
     if (LastShootTime + 1/AttackSpeed < Time.time)
     {
       LaunchProjectile();
       LastShootTime = Time.time;    
     }

AttackSpeed is how many shoots you want in one second.

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avatar image angyfkul · Nov 14, 2012 at 08:39 PM 0
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Thanks! Apprechiate it!

avatar image angyfkul · Nov 15, 2012 at 07:00 AM 0
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Its sais its an error at launchprojectile, why????

avatar image ShadowAngel · Nov 15, 2012 at 08:35 AM 0
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Cos its my function... You need to write you own. Like this one.

function LaunchProjectile() {

if(Input.GetButton("Fire1")) {

clone = Instantiate(projectile, transform.position, transform.rotation);

clone.velocity = transform.TransformDirection(Vector3(0,0,speed));

Destroy(clone.gameObject,3);

}

}

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