Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bill Cosby · Nov 14, 2012 at 07:49 PM · javascripttriggerparticlesemit

(javascript) Activating an emitter through script

Hello, I have a particle emmiter in my scene called "confetti" and I'm trying to get it to activate when the player walks into a trigger. The script I'm trying to use is:

 public var confettiEmmiter : GameObject = GameObject.Find("confetti");
     
     function OnTriggerEnter (other : Collider)
     {
         if(other.tag == "Player")    
         confettiEmitter.particleEmitter.emit = true;
      
     }

I'd like this one emmitter to go off when the player enters the trigger, but I keep getting an error that says "Unknown Identifier 'confettiEmmitter'. What am I doing wrong?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by cassius · Nov 15, 2012 at 02:43 AM

Here's some code to get you going :)

  public var confettiEmitter : ParticleSystem;

  function Start() {
       confettiEmitter = GameObject.Find("Confetti").GetComponent(ParticleSystem);
  }

  function OnTriggerEnter (other : Collider) {
       if(other.tag == "Player") {
            confettiEmitter.Emit(30); //emits 30 particles
       }
  }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by iHaveReturnd · Nov 14, 2012 at 08:28 PM

Are you using the new particle system? Shuriken?

It gets handled differently than the old commands. Check out this thread: http://answers.unity3d.com/questions/235724/turn-on-off-shuriken-particle-system.html

Comment
Add comment · Show 24 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bill Cosby · Nov 14, 2012 at 10:16 PM 0
Share

That seems to be part of the problem, as I was coding for the old system, but I'm getting an error that says: "Object reference not set to an instance of an object" in reference to the line: "cfSystem.enableEmission = true;" in my current code, which is this:

var cfSystem : ParticleSystem;
cfSystem = gameObject.GetComponent("Confetti");

function OnTriggerEnter (other : Collider) { if(other.tag == "Player")
cfSystem.enableEmission = true;

}

avatar image cassius · Nov 14, 2012 at 10:21 PM 0
Share
  cfSystem = gameObject.GetComponent("Confetti")

Is "Confetti" somehow your particleEmitter? I think you want to get the Particle Emitter component, no?

avatar image Bill Cosby · Nov 14, 2012 at 10:23 PM 0
Share

Yes, "Confetti" is the name of the particle emmiter I have in the scene.

avatar image cassius · Nov 14, 2012 at 10:26 PM 0
Share

Just to clarify, "Confetti" is the component's name and not the gameObject's name, correct? If it's the gameObject then you'll need to get the particleEmitter component of the Confetti gameObject.

avatar image Bill Cosby · Nov 14, 2012 at 10:29 PM 0
Share

I think it's the gameObject. Confetti is the name of the particle emmitter I have in the scene. I'm not very experienced with unity program$$anonymous$$g, sorry

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Check collision of childs Trigger in Parents script [JS] 1 Answer

Get all particles within trigger collider? 1 Answer

Changing Color of Particles in Javascript 1 Answer

My Particles Stop ? 1 Answer

Setting Scroll View Width GUILayout 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges