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Question by zviaz · May 12, 2015 at 08:55 PM · collisionscriptingbasicstag

Disable Box Collider on Tagged Object

I'm building a simple game and one of the mechanics are pickups/collectables that do certain things. I have a few things in my scene. Player, pickup (FireProof) some fire, obstacles and a finish line. I'm trying to make it so when the player collides with the object tagged "FireProof" it removes the box colliders on any game objects tagged as "Fire" but I don't know how to do it.

 using UnityEngine;
 using System.Collections;
 
 public class Lvl1GameLogic : MonoBehaviour {
 
     public bool IsFireProof;
 
     void Awake(){
         IsFireProof = false;
     }
 
     void OnCollisionEnter (Collision col)
     {
         if(col.gameObject.tag == "FireProof")
         {
             Destroy(col.gameObject);
             IsFireProof = true;
         }
 
         if(col.gameObject.tag == "Fire")
         {
             if(IsFireProof == true) {
                 // disable box collider
             }
             else {
             Application.LoadLevel(1);
             }
         }
 
         if(col.gameObject.tag == "Obstacle")
         {
             Application.LoadLevel(1);
         }
 
         if(col.gameObject.tag == "Finish")
         {
             Application.LoadLevel(2);
         }
 
     }
 
 }

Any help is appreciated.

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Answer by maccabbe · May 12, 2015 at 09:01 PM

Depending on intended behaviour you can use

 col.collider.SetActive(false); 

or

 GameObject.Destroy(col.collider);
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avatar image zviaz · May 12, 2015 at 09:16 PM 0
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Your post helped me find a solution so thank you.

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Answer by zviaz · May 12, 2015 at 09:14 PM

This is what eventually worked

 if(col.gameObject.tag == "Fire")
         {
             if(IsFireProof == true) {
                 Destroy(col.collider);
             }
             else {
             Application.LoadLevel(1);
             }
         }
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