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Question by Dreave · Oct 24, 2011 at 03:29 PM · c#

Movement Script Help

How would I change this script so that instead of making the player move forward it makes it go backwards? Ive tried changing a few variables (I think there called) but I keep getting an error saying "unity.transform doesnt have a definition of backward" or something like that. Please can anyone help me?

 using UnityEngine;



public class walkforward : MonoBehaviour{

 public float WalkSpeed = 5.0f;

 CharacterController controller;



 void Start(){

     controller = (CharacterController) transform.GetComponent("CharacterController");

 }



 void Update(){



     Vector3 movVel = Vector3.zero;



     if (Input.GetKey("w")){

         animation.CrossFade("walk_forward");

         movVel = transform.forward * WalkSpeed;

     }

     else {

         //if we're not moving we'll want to crossfade back to the idle animation

         animation.CrossFade("idle");

         float verticalAxisInput = Input.GetAxis("Vertical");

         if (verticalAxisInput != 0)

             movVel = transform.forward * verticalAxisInput * WalkSpeed;

     }

     // move the character with specified movVel velocity

     controller.SimpleMove(movVel);

 }

}

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Answer by FLASHDENMARK · Oct 24, 2011 at 03:59 PM

This is really one of the simplest things you will ever have to do(if I understand you correctly) If you want to do this without any scripting required, why don't you just change the variable from 5.0 to -5.0(a negative value)?:

 using UnityEngine;
 public class walkforward : MonoBehaviour{
 
 public float WalkSpeed = -5.0f;
 
 CharacterController controller;
 
 
 
 void Start(){
 
     controller = (CharacterController) transform.GetComponent("CharacterController");
 
 }
 
 
 
 void Update(){
 
 
 
     Vector3 movVel = Vector3.zero;
 
 
 
     if (Input.GetKey("w")){
 
        animation.CrossFade("walk_forward");
 
        movVel = transform.forward * WalkSpeed;
 
     }
 
     else {
 
        //if we're not moving we'll want to crossfade back to the idle animation
 
        animation.CrossFade("idle");
 
        float verticalAxisInput = Input.GetAxis("Vertical");
 
        if (verticalAxisInput != 0)
 
          movVel = transform.forward * verticalAxisInput * WalkSpeed;
 
     }
 
     // move the character with specified movVel velocity
 
     controller.SimpleMove(movVel);
 
     }
 }

There are many ways of doing it, and you don't know the basics(which is not a bad thing), but starting out with a few tutorials will work wonders and will properly help you with this problem.

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avatar image Dreave · Oct 24, 2011 at 04:54 PM 0
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I didn't know this because I thought it would be a lot harder to do so but thanks for the help

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