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Question by Omir · Apr 14, 2013 at 02:25 PM · androidinstantiateoptimizationloadinglevel load

Level load Time on Unity Android (Pro)

How can user consume less time while loading level on unity android i want to ask you people about my project i have , its fairly big level with light-maps , light probes and use of some cool optimized shaders , combined meshed , waypoint ai , gui interface and a player with animations . I have lightmaped level no realtime lighting I have used culling occulution My FPS Speed is also cool kinda 40-60 meshed are used with combined materail

:( but i am getting like 6 min to load level on my single core device
loading GameObject from prefabs using

 resources.load


Still no luck any help will be appreciated .... i need less load time any one here if will give any latest tech to overcome this issue even plugin will be helpful ... Thanks

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avatar image Omir · Apr 14, 2013 at 05:14 PM 0
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bump anyone

avatar image instruct9r · Apr 15, 2013 at 01:13 AM 0
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What does your profiler says? What the polyCount of the meshes? What's the resolution of the textures?

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Answer by Yharooer · Apr 17, 2013 at 11:05 AM

This answer is just a guess, this might not work, it is just my guess.

  1. Does the game take ages to start? Try loading an empty scene, with just some GUIText saying 'Loading'. Does this load faster?

  2. Then make it go from the Loading screen to the actual scene. Does that make a difference?

  3. Try placing the whole scene in a prefab, and just instantiate it first thing in the scene.

Try these: Do any of these help? (I don't think 2+3 will help, but just give it a try.) If 1 doesn't load (much) faster than your scene - I'm out of ideas. Sorry.

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avatar image Omir · Apr 28, 2013 at 04:46 PM 0
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i figured out using resource.load fixed it ;)

avatar image GreenBug Omir · Dec 14, 2015 at 03:24 PM 0
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sorry for bringin such old post, but can you explain exactly how you fixed it with resource.load?

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