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How to profile GPU usage on device in the development build?
How to profile GPU usage on device in the development build? when run on device, i can see CPU usage but not GPU usage. Can Profiler calculate GPU usage on real device? How?
Answer by MachCUBED · Dec 06, 2012 at 08:13 PM
Everything you want to know is at http://docs.unity3d.com/Documentation/Manual/Profiler.html
I have read this document. But my problem is when I run the app on my device, it only show the cpu usage and the gpu usage is empty. Do you know why? $$anonymous$$y computer is $$anonymous$$acbook Air 2012.
I've had that happen as well on a 2008 24" i$$anonymous$$ac with a Radeon HD 2600 Pro. It says its because the drivers don't support remote GPU profiling and that I should update my drivers. I'm not sure if its a reference to my i$$anonymous$$ac's drivers or my iPhone's.