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Question by JBak96 · Nov 13, 2012 at 05:56 PM · variableupdate

Why the variable updates only twice?

I have a script which controls an object in x direction. It also should give the direction of the object but the variable is only updated twice. If I move to the left in the log is written left if I move to the right after it is written right but if I move to the left again, nothing happens. Could anyone help?

    var speed = 1;
     static private var direction:String;
     
     function Update () {
         if(Input.GetKeyDown("left")){
             direction="left";
         }
     
         if(Input.GetKeyDown("right")){
             direction="right";
         }
     
         transform.Translate(Input.GetAxis("Horizontal")*speed*Time.deltaTime,0,0);
         print(direction);
     }
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avatar image AlucardJay · Nov 13, 2012 at 06:09 PM 2
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Is there a chance you have Collapse selected in the Console window? $$anonymous$$ake sure you have it turned off!

http://docs.unity3d.com/Documentation/$$anonymous$$anual/Console.html

When Collapse is enabled, identical messages will only be shown once.

http://answers.unity3d.com/questions/55419/print-event-only-happening-once.html

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Answer by SolidSnake · Nov 13, 2012 at 05:58 PM

use Debug.Log instead of print.

I had issues with print before when trying to log the same value.. not sure if this a feature or a bug .

==Edit== tested your code with print (I am using Unity 3.5.6) and it logs fine

As alucardj said it might be the collapse option.

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avatar image Eric5h5 · Nov 13, 2012 at 06:41 PM 1
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The only issue with print is that it doesn't work in non-$$anonymous$$onoBehaviour classes. Other than that it works the same as Debug.Log.

avatar image SolidSnake · Nov 13, 2012 at 06:43 PM 0
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Thanks for the clarification!

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