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Question by Panayiotis Yianni · Nov 17, 2009 at 11:34 AM · licenselegalsell

Can I sell my UnityPro License? I'm not joining the team.

There was a team of coders I was with working with using unity indie. I don't want to be a part of the team anymore and won't be joining the new setup they want.

Can I sell my Unity Pro license to the lead member? Can I sell my unity Pro license at all?

How does reselling of software work in the EU?

Thanks!

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avatar image Graham-Dunnett ♦♦ · Nov 30, 2009 at 04:20 PM 2
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As a $$anonymous$$imum you'd have to have bought the Pro license before you can ask for a refund. ;-)

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Answer by Bampf · Nov 17, 2009 at 11:46 AM

Sorry; Unity Pro licenses are not transferable. This is explicitly stated in the software license agreement.

If the software was never activated then the Unity CEO has stated that they will allow refunds.

Source: http://forum.unity3d.com/viewtopic.php?t=13604&postdays=0&postorder=asc&highlight=unity+licence+license+transferrable&start=15

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avatar image ceminal · Feb 15, 2013 at 03:39 AM 0
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It is unfortunate that Unity has this policy.

I was really excited about creating apps with Unity. I created an app and the developer I was working with steered me into the iOS direction, although my intentions were for Android first. Apple rejected my app on the grounds of content, and I chose not to do business with them ever again. It was my first app, and I just bought the Unity iOS license in Jan, not even a month ago.

I only used the iOS license once to make my build -- which was ultimately rejected. That's it. $400 down the drain. And my email to support got the same response -- no transfers.

They should have this warning in large bold letters right before you hit the "purchase" button. That way it will make people think again, with warnings from people like me and others about the pitfalls of choosing any Unity products.

I now have a iOS license I won't be using. And I'm not making any money.

I'm thinking of making some small changes to my Unity project to publish on Android, as they don't have a restrictive review policy like Apple. But I'm now hesitant to even patronize Unity with their policies with another $400 of my money. It sounds like it's quickly a black hole money pit. What if something is rejected from Android? Then what? It's just like this is one big money racket.

avatar image Eric5h5 · Feb 15, 2013 at 05:28 AM 0
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This is very common in the software industry; you should just assume that all software you buy has the same policy.

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Answer by EU_lawyrup · Sep 02, 2013 at 04:52 PM

Can Unity Technologies please comment on the judgment of the European Court of Justice in case C‑128/11?

As far as I understand the judgment, it allows an acquirer of a software license (e.g. unity pro) to sell it to a second acquirer (resale) and any subsequent acquirer. This also holds true if the software (Unity Pro) was activated. This implies the software license is transferable within in the EU.

If this is true, Unity Technologies can not prohibit EU users the resale of it's software licenses by it's own policy, since it would conflict with EU regulations.

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avatar image Jax_Cavalera · Oct 03, 2013 at 02:33 AM 0
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That's quite interesting.. I wonder how many people are aware of this if it is true.. and it makes me start to question the decency of Unity if they are trying to pull an act like this should it turn out to be true.. very concerning indeed

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Answer by garhodes · Aug 08, 2012 at 04:52 PM

WARNING... BE VERY VERY CAREFUL BEFORE BUYING ANY LICENSE WITH UNITY. IF YOU MAKE A MISTAKE YOU ARE S.O.L.

New to creating for iPhone, I purchased the $400 iOS license, and then realized that I already had one when I had set up my account previously (back when they were free). So I emailed support to ask for a store-credit or return or refund of the license... then I emailed again. Then I emailed sales. Then I called support. Then I called sales and left a message. Then followed up with an email and another phone message. After two months they finally told me you are SOL, you just threw your $400 down the toilet. Because the license had been 'activated'. Even though it was 'activated' for only ten minutes on the same computer and software that is using my other license. So if it is 'activated' it certainly isn't 'active'... it is not being used to license any software or any computer anywhere. You can't resell the license. You can't return it... it is like you broke a cup in a china shop. So that is kind of crappy and inflexible... Now I am looking at getting a student commercial Unity Pro license. But if I buy that, then my iOS and Android plugins will still be associated with my old serial... so I'd have to buy those again too. Or maybe not... who knows? I've emailed sales and they haven't responded about that. But I am certainly afraid to buy anything, because they don't mind telling me that I've just thrown my money down a hole. For such a good, flexible piece of software, I am surprised how poor and inflexible their licensing and sales support are.

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avatar image Dealzu-The-Wikid · May 28, 2013 at 02:53 PM 2
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You should always research large purchases, and your options for returns. If you did not, you only have yourself to blame. Try crying to any judge that you neglected to read over an agreement contract and they will laugh as they kick you out the door of the courtroom.

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