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Question by Pauls · Nov 13, 2012 at 05:04 PM · animationupdatecrossfade

How to use CrossFade with anim2 when anim1 is over?

Hi,

i have a problem with the CrossFade system: if i wait for an animation1 to complete, the crossFade of animation2 won't work.

And if i don't wait for the animation1 to complete, animation2 will be triggered because the Update function is automatically called. Would you know how to solve this problem?

In this code, i check the state ("ExtremeLeft") to play "dde" (animation1) then "d7" (animation2), or just play "d7" (animation2) with "CrossFade" :

     if ( Input.GetAxis("Horizontal")>0 ){
         //RIGHT
         if (current_state == AnimState.ExtremeLeft) {
             animation.CrossFade("dde"); //works fine (animation1)
             animation.PlayQueued("d7", QueueMode.CompleteOthers); //animation2
             current_state = AnimState.ExtremeRight;

         //} else if (!(animation["dde"].normalizedTime <0.5)){ //(does not work)
         } else if (!animation.IsPlaying("dde")){ //crossFade of "d7" won't work
             animation.CrossFade("d7"); //**HERE**
             current_state = AnimState.ExtremeRight;
         }


Thanks


SOLUTION (EDIT)

Ok, this is working:

     if ( Input.GetAxis("Horizontal")>0 ){
         //RIGHT
         if (current_state == AnimState.ExtremeLeft) {
             animation.CrossFade("dde");
             current_state = AnimState.ExtremeRight;
         } else {
             if (current_state == AnimState.Straight) {
                 animation.CrossFade("d7");
                 current_state = AnimState.ExtremeRight;
             } else {
                 animation.CrossFadeQueued("d7");
                 current_state = AnimState.ExtremeRight;
             }
         }
     } else if (Input.GetAxis("Horizontal")<0 ){
         //LEFT
         if (current_state == AnimState.ExtremeRight) {
             animation.CrossFade("dx7");
             current_state = AnimState.ExtremeLeft;
         } else {
             if (current_state == AnimState.Straight) {
                 animation.CrossFade("dg7");
                 current_state = AnimState.ExtremeLeft;
             } else {
                 animation.CrossFadeQueued("dg7");
                 current_state = AnimState.ExtremeLeft;
             }
         }
     }
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Answer by Landern · Nov 13, 2012 at 05:26 PM

Queue your animation up with cross fade.

Documentation on CrossFadeQueued

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avatar image Pauls · Nov 13, 2012 at 05:58 PM 0
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@Jordan Swapp Thanks a lot

avatar image Pauls · Nov 13, 2012 at 07:06 PM 0
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@Jordan Swapp : (Edit) Ok sorry, this is working (my edit in the first post), thanks for your answer

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