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Does unity support instances in Maya?
Hi guys, I made a scene in Maya with many instances so that the scene can be modular but when I import that file in Unity, it combines them into one mesh it looks like. I'm new to Unity and wondering if this is normal or if there is a more effective way to use modular assets in Unity that allows me to work in Maya and not have a disconnect of what the scene looks like between Maya and Unity.
Thank you!
Answer by liszto · Dec 24, 2012 at 04:48 PM
By modular what do you mean ?
when you import object from a maya scene into Unity, the engine create only one GameObject with children which match as this example :
Your maya file = 1 GameObject
Your maya file separate in multiple parts (like arms, legs, ...) 1 gameobject with one child per parts.
If you want modular assets, you need to import them one by one.
I don't know others solution actually...