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Question by
Bluestrike · Nov 13, 2012 at 01:50 PM ·
networkingclientinstatiate
Instatiate does not work on the client
In this code, the client text shows in the console but the instatiate only happens on the server. Perhaps a bug?
if(event)
{
if(Network.isClient)
{
Debug.Log("client");
}
deathEffect = Instantiate(deathEffectWood, rBallSettings.transform.position , Quaternion.identity);
}
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Best Answer
Answer by Bluestrike · Nov 26, 2012 at 01:33 PM
Seems to work now for whatever reason :)
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