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Question by nsfnotthrowingaway · Jul 29, 2017 at 01:20 AM · c#dragdragging

What's the difference between MonoBehavior OnMouseDrag and IDragHandler OnDrag

What's the difference between MonoBehavior OnMouseDrag and IDragHandler OnDrag, and what is the reason to choose one over the other?

Also, the same for all similar situations such as IPointerEnterHandler.OnPointerEnter and MonoBehaviour.OnMouseEnter.

I see that the handlers receive eventData. Are there any other reasons to implement the handlers?

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Answer by CraigGraff · Jul 29, 2017 at 05:29 AM

The handlers are apparently more efficient on mobile platforms, so they are nice if you are targeting mobile or just want to make your game easily cross-platform.

However, they do require using the UI EventSystem and GraphicsRaycaster, together with an Image or other raycast target.

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avatar image nsfnotthrowingaway · Jul 29, 2017 at 04:21 PM 0
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@CraigGraff Thanks. So if I'm only targeting pc, linux, and mac, there's not really any advantage to using handlers if I don't need the event data?

avatar image CraigGraff nsfnotthrowingaway · Jul 30, 2017 at 04:36 AM 0
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It still might be more efficient to use the handlers, but I wouldn't bother unless you are looking to optimize (and then only after testing).

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