- Home /
Blurry smooth edges of a mesh
i have a volumetric light scripts which creates a MESH in 2d space and the result looks like this:
and i want to add the edge effect like blur+glow like in this one i used the fragment shader to achieve the decrease of radial luminance but i failed to access the adjacent pixels and change the values of them.Well i know that i must access the pixels by using TexelSize offset to get adjacent pixels but i only know how to get color values of them not to change the actual color.
current.png
(148.8 kB)
wanted.png
(183.8 kB)
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612124355im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Glowing material/shader ? 1 Answer
Dynamic batching breaks with the material Mobile/Alpha Blended. 0 Answers
Shaders : Blur only part of the screen 1 Answer
MaterialPropertyBlock causes Z-fighting sprites 0 Answers
Shader Graph transparency issue 0 Answers