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Question by pablo · Nov 18, 2009 at 01:54 AM · instantiateawake

loading elements on startup

I would like to load some objects when the scene is loading.

Right now i have a global variable: bullets = Array(); On my player Start() method i am instantiating some bullets and adding them to the global array.

What i would like to know is how to do this when the scene starts and not when the player object does.

Is there a way to attach an script to the scene loading/starting? or someway that allows me to make all this instantiaton of objects when the scene initializes.

Thanks in advance,

Pablo

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Answer by Brian-Kehrer · Nov 18, 2009 at 06:07 AM

Additionally, instead of instantiating the objects on Start(), consider instantiating them on Awake(), as that is called first, immediately after the scene loads, and before all the Start() calls.

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Answer by duhprey · Nov 18, 2009 at 02:14 AM

The way I do this is to instantiate everything (or almost everything) via a script and then create one Empty game object and attach the startup script to that.

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avatar image pablo · Nov 18, 2009 at 02:32 AM 0
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Thanks! Then the steps would be: - create empty gameobject - attach script to it which on start instantiates my other objects. That way i can later also access the objects which are child of that "game manager" gameobject, can i?

avatar image duhprey · Nov 18, 2009 at 04:26 AM 0
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Yes, you can save them there for later. I'm fond of using GameObject.FindGameObjectsWithTag because you can use it anywhere and it helps you organize the objects.

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