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Question by user-3061 (yahoo) · Apr 30, 2011 at 02:10 PM · networkingmultiplayerteams

Muliplayer Team System?

Hi, How do I implement a team system in a multiplayer game? (eg : when you start a level,something like team deathmatch, you get to choose betwen two teams?( In JS) Thanks!

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avatar image Muzz 1 · Apr 30, 2011 at 02:40 PM 0
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What have you made so far?

avatar image robattle · Jul 17, 2011 at 10:00 PM 0
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not much but I'll keep working

avatar image FLASHDENMARK · Jul 17, 2011 at 10:30 PM 0
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"In JS". You expect scipts?

avatar image SilverTabby · Jul 17, 2011 at 11:50 PM 0
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http://answers.unity3d.com/page/faq.html

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Answer by Dissolver84 · Jun 13, 2012 at 11:50 AM

You can make a GUI script as the player join the game or server. Create two GUI buttons which shows 2 teams that the player would choose. If the player click on one of them, you can spawn a prefab(with a tag possibly) which links to the "TeamScore" script when kill someone. This script is not tested:

 var playerTeam1 : Transform;
 var playerTeam2 : Transform;
 var spawnpoint1 : GameObject;
 var spawnpoint2 : GameObject;
 
 function OnGUI () {
 if (GUI.Button (new Rect(10, 10, 100, 30), "Team Name1")) {
    Network.Instantiate(playerTeam1, spawnpoint1.transform, spawnpoint1.rotation);
 }
 if (GUI.Button (new Rect(10, 50, 100, 30), "Team Name2")) {
    Network.Instantiate(playerTeam2, spawnpoint2.transform, spawnpoint2.rotation);
 }
 }

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