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Importing entire 3dsMax scene to Unity3D
Hello. I have a scene in 3dsMax containing many objects. I know how to import one by one as a .fbx but how do I import the entire scene in unity while the objects maintaining their relative to each other position, scale and rotation? I don't want to convert them into one element in max. I want them to be clickable separate objects in Unity and just import them in one step.
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