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Question by HazeTI · Nov 12, 2012 at 03:24 PM · androidpluginjava

How to create Android Handler in Java plugin

So, let's say you have a Java plugin, you call into the Java plugin like so

 private static readonly AndroidJavaClass m_somePlugin = new AndroidJavaClass("com.unity3d.Plugin.blah.SomePlugin");
 
 using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
 {
     using (var currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"))
     {
         m_somePlugin.CallStatic("onInitialise", currentActivity);
     }
 }

and it looks something like this

 public class SomePlugin 
 {
     static public void onInitialise(final Activity currentActivity) 
     {
         Handler someHandler = new Handler();
     }
 }

All quite simple. Except it will crash. Creating a Handler is the cause. I'm guessing it's a thread issue.

So the question is, how does one create a handler in a Java plugin? Anyone know?

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avatar image HazeTI · Nov 12, 2012 at 04:10 PM 0
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looks like currentActivity.runOnUiThread may be the way to go. I'll try it and report on here if it is successful.

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Answer by HazeTI · Nov 12, 2012 at 04:25 PM

Yes, the solution to the problem was to use runOnUiThread. So in order to get the above code to not crash SomePlugin should look like so

 public class SomePlugin 
 {
     static public void onInitialise(final Activity currentActivity) 
     {
         currentActivity.runOnUiThread(new Runnable() {
             Handler someHandler = new Handler(); });
     }
 }
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