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UV issue on pixel pallet from Blender
Good day!
Found a strange problem when exporting a model from blender to unit. I'm using pixel pallete 24x24. 1 color = 1pixel.
In blender model looks good. In unity one face have issue . When i move UV map of this face up or down (next row) issue is gone.
My texture settings in Unity.
Who knows what is this?
error11.png
(287.1 kB)
unity-texture-settings.png
(53.4 kB)
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