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3d model shown in GUI Window
Hi, I am in the midst of creating an RPG game and well my equipment window looks a bit bland. I am wanting to change it to a WoW style character panel where it shows the character model in the middle with the equipment slots next to.
Is there a way to do this on Unity Free? I was planning to create a camera that faces the front of the player and just have that drawn onto the GUI so it can show items that are equipped. Would I just use Normalized View Port Rect?
So the only way I managed to do it was to just create a secondary camera and create a skin with a transparent middle as big as the viewport size. This means I can't have my character panel draggable now but the camera does disable and enable when the panels opened and closed or changes tab as shown in the pic
How ever I would appreciate it if someone would be able to tell me a better way of doing it :)
Answer by Jamora · Jul 21, 2013 at 11:18 AM
Unfortunately that is the only way to do it in Unity Free. In Pro you could use a RenderTexture, and render a camera on that and then use it as a Texture2D.
You might be able to make your character panel draggable by calculating the viewport location each frame, so it moves with the window.