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Question by Ochreous · Jun 07, 2013 at 05:04 AM · c#guilayoutonmouseexit

C# OnMouseExit Kill/Destroy GUILayout Element

Hi everyone, is there a way to kill or destroy a GUIlayout element? I need a way to get rid of the GUILayout.Labels after the mouse goes over the gameobject that the script is attached to.

 Void OnMouseOver(){
 GUILayout.Label("someLabel1");
 GUILayout.Label("someLabel2");
 GUILayout.Label("someLabel3");
 }
 
 Void OnMouseExit(){
 //Kill GUILayout.Labels
 }
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avatar image clunk47 · Jun 07, 2013 at 05:09 AM 0
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Just use a boolean (true or false). Only show labels if something is true like so:

 bool showLabel;
 
 
 void On$$anonymous$$ouseOver()
 {
     showLabel = true;
 }
 
 void On$$anonymous$$ouseExit()
 {
     showLabel = false;
 }
 
 void OnGUI()
 {
     if(showLabel)
     {
         GUILayout.Label("someLabel1");
     }
 }
avatar image clunk47 clunk47 · Jun 07, 2013 at 05:09 AM 0
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Be sure you have any GUI code within OnGUI().

avatar image Hotshot10101 clunk47 · Jun 07, 2013 at 05:10 AM 1
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ya beat me to it.

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Answer by Hotshot10101 · Jun 07, 2013 at 05:09 AM

Actually you should do your GUI stuff inside of OnGUI and then just set flags in the mouse methods. Something like this:

 bool guiLayoutOn = false;
 
 void OnMouseOver
 {
   guiLayoutOn = true;
 }
 
 void OnMouseExit
 {
   guiLayoutOn = false;
 }
 
 void OnGUI
 {
   if (guiLayoutOn)
   {
     GUILayout.Label("somelabel1");
   }
 }
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avatar image clunk47 · Jun 07, 2013 at 05:12 AM 0
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lol our examples are almost identical XD. I voted you up so your answer will move to the top.

avatar image clunk47 · Jun 07, 2013 at 05:12 AM 0
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@DangerousBeans Go ahead and accept this answer, it's the same as $$anonymous$$e, and this guy needs karma points.

avatar image Hotshot10101 · Jun 07, 2013 at 05:59 AM 0
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Thanks for the karma.

I do think it is funny how close our answers are.

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