Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dingben · Nov 13, 2010 at 07:12 AM · particlessmoke

Smoke particles permeate the terrain and do not respond to a windzone.

My particle emitter produces nice smoke out of the smoke stack.

2 problems:

  • The smoke(billboards) permeate the terrain and reappear behind a hill passing thru the terrain.
  • Wind zones have no effect on the smoke

What do I need to set to circumvent these 2 unexpected behaviors of smoke particles or any particles for that matter?

Unity 3.1.... latest update. t.y.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Atnas1010 · Nov 13, 2010 at 08:02 AM

Particles are not related to the unity physics system. That's why they are not affected by the terrain in your game.

Regarding windzones, I found this quote in the documentation:

Wind Zones are used only by the tree creator for animating leaves and branches.

To solve the wind problem, you are going to have to, depending on the sophistication you need, either use the velocity settings of the particle emitter, or script something more advanced (parsing the array of the particles, and modifying their positions accordingly)

For the terrain.. what you are experiencing seems like a bug I'd expect to see in an actual game kinda... but to circumvent it, I suggest scripting the desired behavior, such as killing the particles when they get too close to the ground, or what you'd like.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dingben · Nov 13, 2010 at 09:06 AM 0
Share

Thank you for your advice, as dreaded an answer as I had hoped to not get. I have so much code to produce; this is just another drop to top my bucket. ...waiting for other input before I mark this entry as the answer.

As a note: $$anonymous$$illing the particles prematurely will completely destroy the effect of smoke appearing to pass around objects and continue on its way down wind.

avatar image Atnas1010 · Nov 13, 2010 at 09:34 AM 0
Share

Yes, I just included the most simple way I could think of making it less unrealistic. Hmm, maybe this could also be done with something metaball like. I don't really know how much would be possible that way, just wanted to make you aware of.. that.

avatar image dingben · Nov 29, 2010 at 01:51 PM 1
Share

have flagged the answer 'accepted' as you deserve the points for providing all the good information. I was hoping for more than one opinion if only a confirmation... but it seems none is in the pipe. Thank you.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

How to move direction of particle(s) emitted by ParticleSystem Shuriken 2 Answers

Getting particles to start emitting before runtime? 1 Answer

Can't make black/grey smoke? - Particle Systems 0 Answers

Fill a Cube with Smoke Particle System 0 Answers

Rocket Particle Smoke Fade-Away 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges