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Question by youngtraffords96 · Aug 07, 2011 at 03:11 PM · move

Move Script Error

Would you guys be able to search through this to why my character will no longer move back or forward? I know it's a mess, but I can't figure out the problem. I can still rotate and shoot, but that is all.

     //Moving Around
 var speed = 3.0;
 var rotateSpeed = 3.0;
 //Shooting
 var bullitPrefab:Transform;
 //Dying
 private var dead = false;
 //Getting Hit
 
 
 function OnControllerColliderHit (hit : ControllerColliderHit) 
 {
         if (hit.gameObject.tag == "fallout"){
             dead = true; 
             //subtract life here
             HealthControl.LIVES -= 1;
         }
         if (hit.gameObject.tag == "enemyProjectile"){
             gotHit = true;
         }
 }
 
 function Update () {
 
         var controller : CharacterController = GetComponent(CharacterController);
 
         // Rotate around y - axis
         transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
         var forward = transform.TransformDirection(Vector3.forward);
         var curSpeed = speed * Input.GetAxis ("Vertical");
         controller.SimpleMove(forward * curSpeed * Time.deltaTime);
 
         if(Input.GetButtonDown("Jump")) 
         {
             var bullit = Instantiate(bullitPrefab,
                         GameObject.Find("spawnPointGood").transform.position,
                         Quaternion.identity);
             bullit.rigidbody.AddForce(transform.forward * 2000);
         }
         if (dead)
         {
             transform.position = Vector3(0,4,0);
             gameObject.Find("Main Camera").transform.position = Vector3(0,4,-10);
             dead = false;
         }
 }
 
 @script RequireComponent(CharacterController)
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avatar image FLASHDENMARK · Aug 07, 2011 at 03:13 PM 0
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If you are not getting any errors then it is properly a collision problem. Try changing the character out and replace it with a cube or sphere.

avatar image Waz · Aug 07, 2011 at 03:22 PM 0
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Have you set speed to 0 in the inspector?

avatar image MrcDesign · Aug 07, 2011 at 11:53 PM 0
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And another idea, if there is a rigidbody on it, disable the gravity and see what it does.

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