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Question by BSVALVE · Dec 06, 2010 at 04:56 PM · textdisplay

How to get new text from this?

var letterPause = 0.2; var word = "Test"; // change this one in the inspector private var currentWord = "";

function Start () { TypeText (word); }

function AddText(newText : String) { word = newText; TypeText(word); }

private function TypeText (compareWord : String) { for (var letter in word.ToCharArray()) { if (word != compareWord) break; currentWord += letter; yield WaitForSeconds (letterPause); //for added fun, use this instead :D ... //yield WaitForSeconds(letterPause * Random.Range(0.5, 2)); } }

This script was from the other thread I am using it for my game but I don't know if it should be able to redraw again when I want to make it display another messages. So any one please help out here?

I fixed that problem from wiki scripts ah Thanks.

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avatar image skovacs1 · Dec 06, 2010 at 08:00 PM 0
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The question makes no sense. Please rephrase in clear English.

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Answer by Mike 3 · Dec 13, 2010 at 04:20 PM

Surely you just call AddText(newText) when you want it to display another word?

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