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Question by jpcerrone · Nov 11, 2012 at 03:37 AM · object

How to check if there´s an object at position

Hi, I have this code:

 function OnCollisionEnter(collision : Collision)
 {
   
    Instantiate (chunk, Vector3(transform.position.x,transform.position.y ,transform.position.z + 7),Quaternion.identity) ;
   
    Instantiate (chunk, Vector3(transform.position.x,transform.position.y ,transform.position.z - 7),Quaternion.identity) ;
 
    Instantiate (chunk, Vector3(transform.position.x+7,transform.position.y ,transform.position.z ),Quaternion.identity) ;
 
    Instantiate (chunk, Vector3(transform.position.x-7,transform.position.y ,transform.position.z ),Quaternion.identity) ;
    
 }

This creates an object every time i collide with an object like it in 4 different positions, the problem is that when i collide with an object that has already an object next to it it creates an object again in the same place so this causes the game to freeze.

I need a code to check if there´s an object at a position and if there´s not then execute my code. Hope you can help me

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avatar image AlucardJay · Nov 11, 2012 at 05:27 AM 0
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I just formatted your code (and fixed the title!). You can do this by highlighting all your code, then clicking the 10101 button at the top of the edit window =]

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Answer by Henrik Poulsen · Nov 11, 2012 at 02:46 PM

I would say that there are multiple ways of solving this. One would be this, though that isn't the solution I would normally use. If your chunks have colliders I would probably just go for using a Raycast and sending a ray in each direction to see if it hits an already pre-existing chunk (or any other obstacle really) with a layer mask.

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avatar image jpcerrone · Nov 12, 2012 at 12:34 AM 0
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Thank´s for the help, I´ve managed to make it not create a chunk if there´s one already at the position but another problema came up, every time i Instantiate an object the game lows it´s FPS, a lot and stays at that FPS rate, can you help me with that ?

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