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Question by capitanbrau · May 11, 2018 at 09:42 AM · shaderparticlesreflectioncolor changewater pro

Change color of WaterPro (Standard Assets) when a Particle touch it,Particle Collision with Water and change Refraction Color

Hello, I'm having problems trying to code it with c# because when I try to collide the particle with the water there isn't any answe from debug.log. alt text alt text Here we can see the particle configuration and the water configuration. Basically I want to change the Reflection color to red when the particle (blood) collides with the water. I tryied this but obviously don't work.

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Bloodcolour : MonoBehaviour {
 
     // The particle system you want to change
     private GameObject water;
     private GameObject blood;
     // The new material you want to apply to the particle system
 
     public Renderer rend;
     public Material colorwater;
     public Shader shader;
     private void Start()
     {
         water = GameObject.FindWithTag("Water");
         // Access the 'ParticleSystemRenderer' component, and change the material to 'newMaterial'.
         blood.GetComponent<ParticleSystemRenderer>().material = colorwater;
     }
 
     void OnCollisionEnter(Collision col)
     {
         if (col.gameObject.tag == "Water")
         {
             water.renderer.material.SetColor("_horizonColor", Color.red);
         }
     }
 
 
 }


I'm waiting for your answer!

,Hello, I'm trying to find some tutorials but there aren't any tutorial that can help me with this. alt text

The particle fall from the head of the player gameObject and falls colliding with the water, I'm trying to change the refraction color but I can't get this variable. alt text This is the configuration that I'm using in my particle.

Basicaly I want to change the color of the water from base to red when the particle (blood) touch it.

captura.jpg (167.0 kB)
captura2.jpg (81.0 kB)
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