Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Lboy · May 19, 2012 at 12:46 AM · rigidbodyparticlesemitterrigidbody-collisionrigidbodies

Making a particle emitter collide with a rigidbody object?

Hi,

I have a particle emitter that has a world particle collider attached to it, "send collision message" is enabled. I have a box with a mesh collider and rigidbody aswell as this script attached to it...

     function OnParticleCollision (other : GameObject)
 {
     var body : Rigidbody = other.rigidbody;
     if (body) {
         var direction : Vector3 = other.transform.position - transform.position;
         direction = direction.normalized;
         body.AddForce (direction * 5);
     }
 }

The particle is definitely hitting the box but its not moving the rigidbody what so ever. Any idea why this is?

Thanks.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hijinxbassist · May 19, 2012 at 01:29 AM 0
Share

@coolkid808 It might not be enough force to move your object, have you tried increasing the force value from 5 to something extreme like say...1000. If your player still does not move, there is another problem(unless your players mass is really high). Have you debugged from inside the function to ensure a collision is happening? Put a debug log or print inside of the conditional if(body){ } and see if it prints to the console.

avatar image Lboy · May 19, 2012 at 11:17 PM 0
Share

Thanks hijinx but i followed aldo's method and it fixed the problem

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by aldonaletto · May 19, 2012 at 06:12 PM

This script must be attached to the particle system, not to the rigidbody. If you want to add a script to the rigidbody instead, it should be:

function OnParticleCollision (other : GameObject){
    var direction : Vector3 = transform.position - other.transform.position;
    rigidbody.AddForce (direction.normalized * 5);
}
The main difference between both versions: in the first version (particle script), any rigidbody will be affected by this particle system; in the 2nd version (rigidbody script, like above), this rigidbody will be affected by any particle system that has World Particle Collider and Send Collision Message enabled.
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Lboy · May 19, 2012 at 11:16 PM 0
Share

Thanks Aldo, I tried both methods, the first didnt seem to work, but when i attached the second script to the rigidbody as you suggested it worked perfectly. Thanks.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how to turn a particle emitter on & off with a rigidbody trigger? 2 Answers

How to make windswept snow on mountains? 0 Answers

How to pause emitter in new Particle System? 2 Answers

Accessing Particle emitter 0 Answers

rigid bodies passing through one another. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges