Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lycanbryan · Nov 10, 2011 at 08:01 AM · colliderterrainmap

How to limit walkable map?

Hello!

How do I limit walkable or passable terrain in unity? Specifically the curves in cliffs or shoreline.

Possible Solutions I've found is 1.) individual collider per tile.. (but that also means it would consume more system resource) 2.) transform position every time.. (too much to code though)

Is there any other more efficient solution to this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by fherbst · Nov 10, 2011 at 08:05 AM

EDIT: If you want to limit your character going somewhere, the easiest way is to built a virtual fence out of invisible colliders.

You can either build a fence in the 3d package of your choice and use a MeshCollider on that, or you can use BoxColliders and turn their MeshRenderer off (or delete it). I think the approach usable for you depends mostly on the complexity of your scene.

[For pokemon and such they could use a simple tile-based approach where you could not go from one tile to the next unless specific conditions met (e.g. the tiles being on the same level). Although you could implement such a system in Unity, that would be much more work and not as good as the invisible fences.]


Have a look at the slopeLimit setting of a CharacterController. With this, you can control the maximum ground steepness the character controller can walk up.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
-1

Answer by lycanbryan · Nov 10, 2011 at 08:33 AM

thanks felix!

but the situation is if you are in a higher ground you can't drop down or jump on the lower ground if you comes to an edge and the case if the water level and ground level is quite close

something like pokemon or older tales

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fherbst · Nov 10, 2011 at 08:57 AM 0
Share

Please comment to answers ins$$anonymous$$d of posting new answers to your question.

avatar image
-2

Answer by lycanbryan · Nov 10, 2011 at 04:08 PM

ill try to do so.. thanks for the help!

i'll post again here if I encounter another obstacle :D

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Rod-Green · Nov 10, 2011 at 07:35 PM 0
Share

Delete these posts :| they aren't answers!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Normal map on Terrain ? 1 Answer

Bucket with apples on a terrain (Sphere Colliders + Mesh Collider + Terrain) 0 Answers

How can I separate tree colliders from terrain colliders? 2 Answers

Creating Box Collider On Specific Terrain Textures 1 Answer

Animated Object falls through elevated terrain 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges