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This question was closed Nov 29, 2014 at 07:10 PM by tanoshimi for the following reason:

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Question by Elior1989 · Nov 29, 2014 at 07:09 PM · customshapes

Create custom shapes in unity3d

Hello, I'm making a 3D Tetris game and I was wondering if there is an option to create a custom shapes in unity? I thought about to build a "Cube Factory" that creates by random each of the Tetris cube. But I don't see how to create (programming) in unity a custom shape for each shape in unity. is there any tutorial of how to do it or the best way is to create a model in softwares like blender or maya and etc and then importing those models and to add them to gameObject in unity?

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Answer by tanoshimi · Nov 29, 2014 at 07:10 PM

Unity is a game engine. To model 3D shapes, use a 3D modelling tool (Maya, Blender, 3DS Max...)

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avatar image Elior1989 · Nov 29, 2014 at 09:30 PM 0
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yeah ok.. but i was wondering if there is a way to create tetris shapes in unity by code

avatar image Cherno · Nov 29, 2014 at 10:52 PM 0
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Yes, it is possible. Look into $$anonymous$$esh Generation by script. You can create any kind of model purely by code, it is what all the $$anonymous$$inecraft cones do as well. You basically create a list of Vector3s that define the vertex positions, create triangles from these vertices, and then assign these values to the $$anonymous$$eshFilter. UVs and Normals optional.

avatar image Elior1989 · Nov 30, 2014 at 10:13 AM 0
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thanks Cherno and tanoshimi

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