Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Dec 12, 2016 at 08:23 AM by getyour411 for the following reason:

The question is answered, right answer was accepted

avatar image
3
Question by Ryan Zec · Dec 20, 2009 at 04:44 AM · textureterrainresolution

Base Texture Resolution

What exactly does Base Texture Resolution change when creating terrain?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
5
Best Answer

Answer by duck · Dec 20, 2009 at 11:41 AM

Beyond a certain distance from the camera, the splat mapping shader is no longer used to render terrain sections. Instead, the "base texture" is used, which is a single large texture which approximates the entire terrain's splat map. As a result it's a much lower resolution in proportion to the area it covers, but because it's just one texture, it's much less costly to render.

Because it's only used beyond a certain distance, the idea is that the transition between the nearer splatmapped sections and the further basemapped sections isn't noticeable. The "base map resolution" setting is simply the resolution of this single large texture.

You can see this effect in full by turning down the 'base map distance' setting to zero, which makes the entire terrain render using just the basemap - then you'll see what I mean!

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DesertRaven · Dec 08, 2016 at 09:31 PM 0
Share

So to explain it in simple words, Unity creates the base texture out of all the splat textures the user applies to the terrain. Right? The Base Texture Resolution setting changes the resolution of this created texture. Is there a way to apply my own base texture, eg. an image from Google Earth or a hand painted map from Photo Shop? Or is there a way to export the base texture?

avatar image getyour411 DesertRaven · Dec 12, 2016 at 08:21 AM 0
Share

So to explain it in simple words, Unity creates the base texture out of all the splat textures the user applies to the terrain. Right? - Yes.

Is there a way to apply my own base texture, eg. an image from Google Earth or a hand painted map from Photo Shop? - No, not exactly.

You could try creating a custom shader to influence the base texture; see the post here for some details from @tanoshimi blog https://alastaira.wordpress.com/2013/12/07/custom-unity-terrain-material-shaders/

(PS - This should really have been a new Question, and it certainly isn't an Answer; please post comments/follow-ups as comments and not an Answer. I will convert this one for you.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Set Terrain Resolution 1 Answer

HELP- my grass is all pixelated 1 Answer

Terrain: Increase base map distance over 2000? 1 Answer

How to get definite lines on Unity's terrain Splat map? 0 Answers

Terrain Texture Resolution 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges