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Question by MorphVGX · Jul 18, 2011 at 04:51 PM · iphonedirectoryread

Include Asset Directory in iPhone game

I have a directory with text files that I need to read and store as game data. Using:

 private void loadTextFiles()
 {
     DirectoryInfo directoryInfo = new DirectoryInfo(Application.dataPath + "/" + myPath);
     FileInfo[] filesInfos = directoryInfo.GetFiles("*.txt");    
     
     foreach(FileInfo fileInfo in filesInfos)
     {    
             //Here I read each file
     }        
 }

I can make it work like this in the editor, but the directory is not found in my iPhone. How can I achieve this?

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Answer by Graham-Dunnett · Jul 18, 2011 at 07:01 PM

http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game

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Answer by MorphVGX · Jul 18, 2011 at 08:10 PM

Thank you. So what I understand is that I may be able to place a directory inside the iPhone but that would be manually or by using a post build script. But if I do that, those files won't be encrypted and that is not feasible, because this is level data that a player could modify to cheat. I could use some encryption on my own but I don't have the time for a solution like that.

Then, as I cannot use a directory to get files from there, what I think I can do is have a persistent xml file (within a txt file as I've read xml as TextAssets won't work in iPhone) where I add the name of every level by code and then I use that to load every file by name using Resources.Load .

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