- Home /
Blender Texture Import Into Unity Help
I'm a C programmer that just learned Unity coding. My coworker is a 2D designer who just learned Blender. He did a really good job making a model in Blender but when I bring it into Unity the one texture, which is a very light marble color, becomes almost silver (see images). I've actually had 2 different people try to "fix" it for me but the results didn't bring us closer to the look of the Blender version.. We've tried changing the lighting and the shaders, and we just don't seem to be able to get it right. Any tips would be appreciated. Here is a screen shot of the Blender pic and the Unity Import pic. Thanks in advance for any help. For some reason this particular pattern and color of texture seems to be very challenging to render in Unity. Then again it just might be my lack of experience with 3D tools.
Well, did Unity import the real material as well? The material of the model also affects the color. If Unity doesn't find the material, it makes a new one.
Answer by Manco Capac · Jan 09, 2013 at 12:15 PM
See if the material and texture both reached Unity properly (they always change when I do). Check transparency and color of the material.
If it's too silvery, change the material to a little yellow/orange color(in Unity) so it's like what u want.
BTW, I couldn't view ur "object in Blender", so I really don't know how what change there is in them, but the above should work.
Your answer
Follow this Question
Related Questions
Good quality blender animations with bones become poor quality legacy animation in unity? 0 Answers
Too many material elements on Blender imports? 2 Answers
Unity imports .obj with extra material 3 Answers
Texture problem, multiple uv's & materials (blender) 2 Answers
Importing textures from blender to unity 2 Answers