Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-2
Question by killaweed · Nov 09, 2012 at 05:15 AM · c#loadlevel

cant loadlevel on C#

using UnityEngine; using System.Collections;

public class MainMenu : MonoBehaviour {

 private string InstructionText = "Instructions:\nPress Left and Right Arrows to move.\nPress Spacebar to fire.";
 private int ButtonWidth = 200;
 private int ButtonHeight = 50;
 void OnGUI()
 {
     GUI.Label(new Rect(10, 10, 200, 200), InstructionText);
     if (GUI.Button(new Rect(10, 30, 200, 200), "Start Game"))
     {
     //###########THIS IS THE LINE I HAVING PROBLEM ################
         Application.loadedLevel(1);
     }
 }

}

UNITY GIVE ME THIS ERROR

Assets/Scrips/MainMenu.cs(15,25): error CS1955: The member UnityEngine.Application.loadedLevel cannot be used as method or delegate

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Seth-Bergman · Nov 09, 2012 at 05:18 AM

it's

Application.LoadLevel(1);

http://docs.unity3d.com/Documentation/ScriptReference/Application.LoadLevel.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by harschell · Nov 23, 2012 at 06:03 AM

@killaweed You wrote Application.load*ed*Level(1); It always shoud be `Application.LoadLevel(1);`

 using UnityEngine; 
 using System.Collections;
 
 public class MainMenu : MonoBehaviour 
 {
 
 private string InstructionText = "Instructions:\nPress Left and Right Arrows to move.\nPress Spacebar to fire.";
 private int ButtonWidth = 200;
 private int ButtonHeight = 50;
 void OnGUI()
 {
     GUI.Label(new Rect(10, 10, 200, 200), InstructionText);
     if (GUI.Button(new Rect(10, 30, 200, 200), "Start Game"))
     {
   //#Corrected Code
         Application.LoadLevel(1);
     }
 }
 
 }

Hey @killaweed Cheers & Do accept The Answer

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by DeveshPandey · Nov 23, 2012 at 11:58 AM

There are difference between
Application.LoadLevel(1) - This is a method. This will load scene no.1
Application.LoadedLevel - This is not a method. This returns loaded scene (int)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DeveshPandey · Nov 28, 2012 at 11:28 AM 0
Share

Vote up and accept it, if working!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Follow-up from previous question: "Load levels randomly" 0 Answers

Opening a level when dead 2 Answers

how can i load a scene when reaching certain score? Roll-a-Ball Project 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges