Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by oliver-jones · Nov 18, 2010 at 04:31 PM · changearraylistinitiate

Change Name Of Prefab That Initiates

Hello,

I have an enemy spawn that spawns enemies every so often. They are initiated from a prefab, and when they do initiate, they are called Enemy(clone). Is it possible to give each enemy that is spawned a unique ID.

So far I have got this:

function Start ()
{
    transform.name = ("EnemySpawned");
}

Which simply changes the name of all the Enemies that initiate, to EnemySpawned. I'm not very good to codes arrays, but I want it so it will be like:

EnemySpawned1

EnemySpawned2

EnemySpawned3 .... (you get the idea)

So every enemy that does spawn adds an extra value to its endding name

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by denewbie · Nov 18, 2010 at 04:35 PM

int prefebIndex = 0;

function spawnEnemy() { var Enemy:GameObject = Instantiate(myPrefab); Enemy.transform.name = "EnemySpawned" + prefebIndex; prefebIndex++; }

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image denewbie · Nov 18, 2010 at 04:36 PM 0
Share

$$anonymous$$ine starts from zero tough... You can start from one by changing the line "int prefebIndex = 0; " to "int prefebIndex = 1; "

avatar image oliver-jones · Nov 18, 2010 at 04:50 PM 0
Share

Thanks Denewbie, you have answered a LOT of my questions. Thanks!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Change Character Controller Collider - to another Collider? (*CCCC+Quest*) 1 Answer

How do I change my speed based on certain events? 0 Answers

How to change part of complex gameobject instantiated from prefab? 1 Answer

SetCursor WebGL doesn't work 1 Answer

change scene on click of a 3d object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges