Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by UNKNOWN or whatever · Apr 07, 2012 at 07:55 AM · physicsjavasimulationrigid body

RigidBody Physics Flight Simulator Script Help

Hi, I am new to Unity, and I am currently working on a Rigidbody-based flight physics script. For the rotation, pitching, yawing of the plane, I am trying to use rigidbody.AddForceAtPosition. I save this script, but unity replies with this error saying: "Assets/Standard Assets/Scripts/General Scripts/FLightSim.js(21,49): BCE0023: No appropriate version of 'UnityEngine.Rigidbody.AddForceAtPosition' for the argument list '(UnityEngine.Vector3, UnityEngine.Transform, System.Object)' was found.”

I have no idea what is wrong with my script. Can somebody please give me a basic idea of principles of Rigid Body scripting please?

This is my current script:

 var MaxThrottleStrength : float;
 var LiftRatio : float;
 var wingElevatorRight : Transform;
 var wingElevatorLeft : Transform;
 var ElevatorRight : Transform;
 var ElevatorLeft : Transform;
 var EngineStrength : float;
 var ElevatorStrength : float;
 var rotatestrength : float;
 
 var EngineIncreaseSpeed : float;
 private var Lift : float;
 
 function Start(){
     EngineStrength = 0;
 }
 
 function FixedUpdate(){
     Lift = EngineStrength/10;
     gameObject.rigidbody.AddRelativeForce ( Vector3.forward * EngineStrength);
     gameObject.rigidbody.AddForceAtPosition ( Vector3.up * rotatestrength, wingElevatorRight, ForceMode.relativeForce );
     gameObject.rigidbody.AddForceAtPosition ( Vector3.up * rotatestrength * -1, wingElevatorLeft, ForceMode.relativeForce );
     gameObject.rigidbody.AddRelativeForce ( Vector3.up * Lift );
     gameObject.rigidbody.AddForceAtPosition ( Vector3.up * ElevatorStrength, ElevatorRight, ForceMode.relativeForce );
     gameObject.rigidbody.AddForceAtPosition ( Vector3.up * ElevatorStrength, ElevatorLeft, ForceMode.relativeForce );
 }
 
 function Update(){
     if (Input.GetButton ("Vertical1")){
         EngineStrength = EngineStrength + EngineIncreaseSpeed;
     }
     if (Input.GetButton ("Vertical2")){
         ElevatorStrength = -20;
     }
     if (Input.GetButton ("Horizontal")){
         rotatestrength = 20;
     }
     
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image UNKNOWN or whatever · Apr 07, 2012 at 07:57 AM 0
Share

By the way, if anyone has an example flight script in java using rogodbody physics, I would love the help. This ( http://www.youtube.com/watch?v=r_7$$anonymous$$HkO_Fp$$anonymous$$ ) is the kind of thing I want my script to do.

Thank you in advance!

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by deadfroggy · Dec 21, 2012 at 12:57 AM

change everything that says "AddForceAtPosition", to just "AddForce"

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Create a leaf with it's natural motion acting upon gravity? 2 Answers

Using cylinder colliders as wheels. 1 Answer

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Spaceship physics - adding resistance 2 Answers

Scripting "physics"? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges