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Question by Mostley · Nov 08, 2012 at 08:37 PM · animationragdollbones

Ignore Bones in Animation

I would like to disable Animation for certain bones. So that my Ragdoll can takeover.

Can I somehow control which bones the animation affects?

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Answer by KiraSensei · Nov 08, 2012 at 10:49 PM

Have a look at this.

It allows you to specifically declare which bones will move for each animation you made. You can have several bones for one animation of course :

 var mixLegR : Transform = transform.Find("root/right_leg");
 var mixLegL : Transform = transform.Find("root/left_leg");
 
 animation["idle"].AddMixingTransform(mixLegR);
 animation["idle"].AddMixingTransform(mixLegL);

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avatar image Mostley · Nov 09, 2012 at 12:36 AM 0
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so with this the animation won't update the bone positions?

avatar image Seth-Bergman · Nov 09, 2012 at 01:08 AM 0
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... of the bones you DON'T add. Basically the converse of what you were asking, you would basically be ADDING only the bones you DO want to animate...

BUT there's also this:

http://docs.unity3d.com/Documentation/ScriptReference/AnimationState.Remove$$anonymous$$ixingTransform.html

so you can do either one really

but you can only remove bones that have been added already...

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