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Question by Daniel-Everland · Oct 19, 2012 at 12:37 AM · guicounterlive

GUI Live Counter - Accessing another script

So I'm currently trying to have a GUI element access information from a different script, and then paste that onto the screen.

Script A (Does not include GUI Text, only the data the GUI tries to access)

 using UnityEngine;
 using System.Collections;
 
 public class PlayerMovementScript : MonoBehaviour {
     public float Speed = 2.0f;
     public int Lives = 3;
     public GameObject Player;
     public int NumberOfShipsAlive = 1;
     
     void FixedUpdate()
     {
         if (Input.GetKey(KeyCode.D))
         {
             transform.position += transform.forward * Speed * Time.deltaTime;
         }
         if (Input.GetKey(KeyCode.A))
         {
             transform.position -= transform.forward * Speed * Time.deltaTime;
         }
         if (Input.GetKey(KeyCode.R))
         {
             if (NumberOfShipsAlive == 0)
             {
                 GameObject spawnPlayer = (GameObject)Instantiate (Player);
                 NumberOfShipsAlive += 1;
             }
             else
             {
                 return;
             }
         }
     }
     void OnTriggerEnter()
     {
         Destroy(this.gameObject);
         Lives -= 1;
         NumberOfShipsAlive -= 1;
     }
 }

Script B (Includes GUI) using UnityEngine; using System.Collections;

 public class GUIScript : MonoBehaviour {
     public GameObject numberOfLives;
     public GUIText LiveCounter;
 
     // Use this for initialization
     void Start ()
     {
         GameObject numberOfLives = GameObject.Find ("numberOfLives");
         PlayerMovementScript playerMovementScript = numberOfLives.GetComponent<PlayerMovementScript>();
         LiveCounter.text = numberOfLives.ToString ();
     }
 }
 
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avatar image Daniel-Everland · Oct 18, 2012 at 11:48 PM 0
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I just realized I'm getting a Null Reference Error on my

Player$$anonymous$$ovementScript player$$anonymous$$ovementScript = numberOfLives.GetComponent();

line in Script B. Looking into it now.

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Answer by hvilela · Oct 19, 2012 at 11:30 PM

If you have an error at this line, your numberOfLives is null, meaning that GameObject.Find couldn't find an object named numberOfLives. Check for misspellings.

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avatar image Daniel-Everland · Oct 20, 2012 at 12:36 AM 0
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Oh yeah, sorry. Noticed right after I posted, but when I went back I couldn't see it for some reason.

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