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Question by superluigi · Sep 02, 2014 at 02:45 AM · rigidbodycharactercontroller

Which is more demanding on a computer, lots of CCcharacters or lots of Rigidcharacters?

Even though I'm not working on some giant project I have a fascination with efficiency. So I'm wondering which type of character is easier on the system, a Character Controller or a Rigidbody.

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Answer by kacyesp · Sep 02, 2014 at 03:07 AM

It depends on the complexity of the controller. The controller could be more efficient if it's really simple, or it could be slower if it's doing a lot of calculations for more complex movement.

The best way to know is to just try out both the character controller you have in mind and the rigidbodies.

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avatar image superluigi · Sep 02, 2014 at 04:16 AM 0
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I don't have Unity pro though so there's no way for me to check.

avatar image kacyesp · Sep 02, 2014 at 04:30 AM 0
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You could implement your own little profiler to check.

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