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Question by
superluigi · Sep 02, 2014 at 02:45 AM ·
rigidbodycharactercontroller
Which is more demanding on a computer, lots of CCcharacters or lots of Rigidcharacters?
Even though I'm not working on some giant project I have a fascination with efficiency. So I'm wondering which type of character is easier on the system, a Character Controller or a Rigidbody.
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Answer by kacyesp · Sep 02, 2014 at 03:07 AM
It depends on the complexity of the controller. The controller could be more efficient if it's really simple, or it could be slower if it's doing a lot of calculations for more complex movement.
The best way to know is to just try out both the character controller you have in mind and the rigidbodies.
I don't have Unity pro though so there's no way for me to check.