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This question was closed Feb 18, 2014 at 05:02 AM by robertbu for the following reason:

Duplicate Question

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0
Question by haris_budi · Feb 18, 2014 at 04:54 AM · transformrotatemousepositionarrow

rotare arrow object to mouse position

i would like rotate arrow withface into mouse motion, how to rotate it?

this my code., its rotate ,but not facing pointer position. thanks before :)

 using UnityEngine;
     using System.Collections;
     
     public class arrow : MonoBehaviour {
          
       float speed = 1.0f;
     
         // Use this for initialization
         void Start () {
           
         }
         
         // Update is called once per frame
         void Update () {
            transform.Rotate (new Vector3( 0, Input.GetAxis("Mouse X"),0),60 * Time.deltaTime * speed);
     
         }
     }

 

![alt text][1] [1]: /storage/temp/22346-untitled.png

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avatar image robertbu · Feb 18, 2014 at 05:07 AM 0
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This question has been answered many times and in many different ways. The solution is highly depending the environment and the game object you are rotating.

  • Is this a 2D or 3D rotation?

  • If 2D, what kind of object is being rotated: Quad, Sprite, 3D object.

  • If 3D is the side facing positive 'z' considered forward?

  • If 3D is the camera rotation (0,0,0)?

  • If 3D and the rotation is not (0,0,0), is is axes aligned (and if so where is the camera facing.

Do some searching. If you find what you believe is a workable solution but cannot get it to work, open a new question with the code you are struggling with.

Note in your code above you are using Screen coordinates in a World coordinate situation.

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