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Question by lasha_an · Jun 22, 2013 at 09:54 PM · yielddelay

Delay when reloading

i wrote reload script so when i Click "R" i want it to reload in 3 second because my animation lasts 3 seconds. I tried Yield with IEnumerator but it didnt workedt. So there is the script:

 using UnityEngine;
 using System.Collections;
 public class Shooting : MonoBehaviour {
 public int inventoryAmmoCount = 30;
 private int RaznicaAmmo;
 private int CurAmmoCount = 10;
 public int MaxAmmoCount = 10;
 
 void Update () {
 RaznicaAmmo = MaxAmmoCount-CurAmmoCount;
 if(Input.GetButtonDown("Reload Weapon")&inventoryAmmoCount>0) //გადატენვის ღილაკი
 {
 float l = Time.time;
 reloadi = l; 
 if(inventoryAmmoCount>=RaznicaAmmo)
 {
 CurAmmoCount += RaznicaAmmo;     //გადატენვისას რო დაემატოს ზუსტად იმდენი ტყვია რამდენიც უკლია რომ შეივსოს
 inventoryAmmoCount -= RaznicaAmmo; // აკლებს ტყვიების რაოდენობას საერთო რაოდენობას
 }
 else
 {
 CurAmmoCount+=inventoryAmmoCount;
 inventoryAmmoCount = 0;
 }
 audio.PlayOneShot(Reload);   
 }
 }
 }
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avatar image lasha_an · Jun 23, 2013 at 07:48 AM 0
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can anyone help me?

avatar image lasha_an · Jun 23, 2013 at 09:22 AM 0
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pls i need helpp :((

avatar image slayer29179 · Jun 23, 2013 at 10:20 AM 0
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Sometimes when a Yield is not working I like to create my own timer by simply:

 int timer = 100; //or your delay total
 
 timer -= 1;
 
 if (timer < 1)
 {
      //Run the code
      timer = 100;
 }

:) Try that maybe?

avatar image Linus · Jun 23, 2013 at 02:35 PM 1
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I would add the ammo when the animation is completed. http://forum.unity3d.com/threads/47807-Trigger-an-event-on-animation-complete http://docs.unity3d.com/Documentation/ScriptReference/Animation-isPlaying.html

avatar image Eugenius · Jun 23, 2013 at 03:05 PM 1
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@lasha_an what slayer29179 suggested above should work even if you are not holding R down but simply by pressing it. just try to play with your code some more.

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