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Question by
stefans · Aug 11, 2012 at 08:10 AM ·
beastlightmapsambient occlusion
any way to blend dynamic shadow with ambient occlusion inside the shadow distance (near) when using dual lightmaps?
I am trying to use heavy ambient occlusion using the beast dual lightmap render but the dynamic light (auto) pretty much kills all the ambient occlusion within the Shadow Distance range. I would like to keep the AO looking the same between the near and far lightmaps. It seems the Dynamic shadow is overriding the ao\lightmap instead of blending with it, is there a way to make it blend vs override?
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